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Download the minigame source
The Games Factory 2 (Newgrounds Edition) feels quite similar to Construct 2 (not entirely by coincidence), so most of the porting was straightforward copying. Some small complications arose from the lack of sub-events and hash tables and the need to use a special
Layer object for scrolling. Construct 2 is newer, more polished, and more actively updated, but The Games Factory 2 doesn't have any limitations on game complexity (probably).
. Per-object behaviors only have access to other objects' Alterable Values by the generic names like
Alterable Value A
globaleven when they live in Behaviors. This means that each Condition can run at most once per update, no matter where it lives. A particularly confusing case is running Fast loops >
Start loopin a Condition that selects multiple objects. This is probably never sensible because the
On loopCondition will only iterate through the loop one time, no matter how many times you start it. I got stuck for a long time trying to make each Square create its own fastloop. Finally I realized the better approach was to make just one global fastloop, and select the appropriate set of Squares each time through the loop.
|29 Jun 2013||Added summary from full list|
|04 Apr 2013||Moved out from the full list onto this separate page|
|10 Mar 2013||Posted|