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Editing |
Playing |
Download the minigame source
Summary
Game Editor has fast actor creation and destruction times and built-in collision detection, but the limited scripting language and GUI-dependent script editing were inconvenient. It's cool that Game Editor can make games for iOS and Android, but it's not too important for prototyping. I'd rather have a standard, widely-used scripting language.
Pluses
- Draws the minigame quickly with low CPU use
- Built-in
play-along
tutorials
- Actively developed (Minuses might be outdated)
Minuses
- Has its own C-flavored scripting language that uses C data types, malloc(), and free()
- Idiosyncratic and limited object-oriented programming features
- Avoiding the built-in text editor is possible, but clumsy.
- GUI gets in the way in some places:
- Map editor is very simple
- No numeric control of actor size
- Only a few keyboard shortcuts
- Not possible to rename actors or switch their type (normal, wire frame, filled region, canvas) after creation. Clumsy to do refactoring.
Hints
- The hyperlink navigation for the online docs is awkward. It's easier to ignore the hyperlinks and use the local filesystem to look through the
Docs/*.htm
files that come with the engine.
- In Global Code click on
Choose
to select a page of Global Code. Otherwise the Global Code editor window will be blank.
Links
- < Back to the full list of 2D engines and editors
Updates
29 Jun 2013 |
Added summary from full list. Also a little proofreading. |
04 Apr 2013 |
Moved out from the full list onto this separate page |
23 Sep 2012 |
Posted |