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Editing | Testing |
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Blender worked well for this minigame. The API is more compact than Unity's, but not as polished. Despite some rough edges in the engine and documentation, porting the minigame to Blender was pretty easy, and the end result runs smoothly. At least within the limited scope of the minigame, Blender felt about as capable as Unity.
apt-get install blender
Sensorsinstead of call-back functions, so for example separating initialization code and update code takes a little thinking.
Properties assigned to game objects are accessible as attributes of this class.This wording is confusing.
Propertiesadded in the GUI are not accessible as
attributes,but instead as dictionary keys of the object:
obj["foo"]
rather than obj.foo
.information buttonproperties when testing the game, switch to Blender Game render mode, and enable Show Debug Properties in the Game menu.
29 Jun 2013 | Added summary from full list |
23 Apr 2013 | getScreenVect() bug fixed in latest SVN versions |
04 Apr 2013 | Moved out from the full list onto this separate page |
20 Jan 2013 | getScreenVect() bug reported |
07 Oct 2012 | Posted |