Blender

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Blender editing Blender testing
Editing Testing

Download the minigame source

Summary

Blender worked well for this minigame. The API is more compact than Unity's, but not as polished. Despite some rough edges in the engine and documentation, porting the minigame to Blender was pretty easy, and the end result runs smoothly. At least within the limited scope of the minigame, Blender felt about as capable as Unity.

Pluses

Minuses

Hints

Links

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Updates

29 Jun 2013 Added summary from full list
23 Apr 2013 getScreenVect() bug fixed in latest SVN versions
04 Apr 2013 Moved out from the full list onto this separate page
20 Jan 2013 getScreenVect() bug reported
07 Oct 2012 Posted