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Scripting | Debugging |
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The Games Factory 2 (Newgrounds Edition) feels quite similar to Construct 2 (not entirely by coincidence), so most of the porting was straightforward copying. Some small complications arose from the lack of sub-events and hash tables and the need to use a special Layer
object for scrolling. Construct 2 is newer, more polished, and more actively updated, but The Games Factory 2 doesn't have any limitations on game complexity (probably).
spacing
. Per-object behaviors only have access to other objects' Alterable Values by the generic names like Alterable Value A
.globaleven when they live in Behaviors. This means that each Condition can run at most once per update, no matter where it lives. A particularly confusing case is running Fast loops >
Start loop
in a Condition that selects multiple objects. This is probably never sensible because the On loop
Condition will only iterate through the loop one time, no matter how many times you start it. I got stuck for a long time trying to make each Square create its own fastloop. Finally I realized the better approach was to make just one global fastloop, and select the appropriate set of Squares each time through the loop.29 Jun 2013 | Added summary from full list |
04 Apr 2013 | Moved out from the full list onto this separate page |
10 Mar 2013 | Posted |